Interactive product design - Technical University of Eindhoven - 2025
This project was done for my master's thesis. TableTalk is a set of two modular devices that work together to improve online tabletop gaming experiences (like D&D) through player interaction. It was designed using a user-centred design-thinking approach.
The first device, the TalkNode is a playful talking device. Each TalkNode represents a participant in the call. By placing TalkNodes around you, you hear different people from different sides and can pick them up to talk to people individually. This makes you feel as if the participants are present in the room. Meanwhile, the TalkHub expands interaction through a screen, a camera. You can combine the two devices into one making them modular expansions of each other. The design was made with design tools like a co-creation workshop, an ideation deck, prototyping and user tests.
You can download the report here:
Design workshop tool - TU/e - 2024
As urbanization is reaching a critical point, innovative countries want to start implementing new ways of helping the climate. However, designers need more tools to implement this. Using a life-centred approach and by developing workshops, I developed a design deck with two other students. The result is a deck that helps designers understand plants and see how they can coexist and contribute to society by existing alongside urban architecture.
Web-application - TU/e x Vrisch - 2024
In collaboration with Vrisch, an XR production company from Vienna, I worked on a design case that helps migrants understand their past and present. Through research co-design in Figma and Miro, a new concept was made. The result was a digital memory organisation web app using conversational AI. The app aims to store the memories of people, enhance them with generated art, and connect them to similar stories from others. Using the memory map, you can find new connection between objects, cultures and people. The app is currently still in development.
Video game research - Technical University of Eindhoven - 2023
TallTale is a VR puzzle game. It is the result of a research project with Philips, where different ways of height change are explored to help future VR developers implement height change as a useful (game-)mechanic. To test this goal, height change was implemented in different experimental ways and A-B tested with over 20 participants. TallTale is currently under development to be implemented as a full game.
Speculative design - TU/e - 2023
'The Sinkless Kitchen' explores how to design for a future where people stray away from a techno-hedonist persona, which is becoming increasingly reliant on technology. We invite participants to a showroom, where we put participants in the shoes of this persona. Here they can discuss their opinions. To do this, a brochure for sinkless kitchens was made. The brochure is designed around a possible near future, where access to water is more limited.
Museum installation - TU/e x Evoluon Museum - 2023
The Evoluon museum is busy renovating and is in need of fresh ideas for improving its museum experience. With a group of 3 we focused on improving immersion within the museum journey. The result was a new onboarding experience where visitors could create their own spaceship and take it with them throughout the museum using a smart booklet.