Web-app - TU/e x Vrisch - 2024
In collaboration with Vrisch, an XR production company from Vienna, I worked on a design case that helps migrants understand their past and present. My personal part was the creation of a prototype in Figma and creating a conversational AI that focuses on mindful reflection and ethically gathering stories from the user. The result was a digital memory organisation web app that aims to store the memories of people, display them in a visually interesting network and enhance them with generated art, and connect them to similar stories from others. It is currently still in development.
Factory software - Hellebrekers B.V. - 2020/2021
I worked full-time as a full-stack software engineer, where I created and maintained control software for concrete factories in Java. I had to work with different clients to design their own control panels for their hardware and add specific functionality for the different hardware in the factories. The information had to be safely processed by using SQL queries and stored in a database. Often, problems had to be solved during production, using TeamViewer.
Museum installation - UTwente x GameLab Oost x Cosmos Lattrop - 2020
For my bachelor thesis at the university of Twente I collaborated with Gamelab Oost and Cosmos Observatory Lattrop to create playful interactive installations, which had serious games themed around the Sun. Within a team of 7 game designers, developers and artists, I needed to help design hardware and game mechanics that fit together for an immersive experience. This resulted in three physical designs that were realised and can be visited to this day.
You can find the paper here: https://purl.utwente.nl/essays/90781
Extended reality software - Tekle Holographics - 2020
I worked for Tekle Holographics, where I started the design and development of new in-house software. Our first project was the creation of a BIM editing software for the custom holographic tables and screens Tekle offers. As the main developer to kickstart it, I had to rely on communication with other companies (like Unity), end-users and potential clients.